Made a tutorial on creating volumetric clouds in UE4 recently on the Dinusty youtube channel.
I thought I would make some renders of my results making volumetric cloud shaders.
You can find it here if you are interested:
https://youtu.be/oWE_vYiQMoE
I used Ryan Bruck's and the GDC breakdown of Horizon Zero Dawn's clouds by Guerrilla Games.
You can find those here:
http://killzone.dl.playstation.net/ki...
https://shaderbits.com/blog/page/2
And you can get the source content on my Artstation store:
https://www.artstation.com/marketplace/p/KzYA/dinusty-volumetric-clouds-in-ue4-tutorial-content