While working at Counterplay games, I had the privilege to work on Godfall, shaders, and environment pipeline support.
From houdini tools to editor scripts and asset validation checkers, I helped the tech and art department take a PS5 launch title and make it run on last PS4
I also worked on two DLC's and optimization for the base PS5 edition until the final Ultimate edition released.
Everything shown is a result of many teams hard work and I mostly focused on optimizing pipelines, shaders, game performance and fidelity balancing under the tech art and engineering departments.